Every material Form 8-K Corsair Gaming has filed with the SEC since July 18, 2024, read and summarized by AI: what happened, the key figures, whether it reads positive or negative for shareholders, and how big a deal it is (impact 1-5). Newest first; each brief links to its own page and to the filing on SEC.gov.
Corsair reported third-quarter 2026 net revenue of $367.0 million, up 6% year-over-year and $17.0 million above the high end of its guided range, with adjusted EBITDA up 38% to $22.4 million. The company raised its full-year 2026 net revenue and non-GAAP EPS outlook, which points to higher expected sales and per-share profit for shareholders, while its fourth-quarter adjusted EBITDA is expected to fall below last year's level.
Q3 2026 net revenue was $367.0 million, up 6% year-over-year; Gaming Components and Systems memory revenue rose 43% to $167.3 million.
GAAP net loss narrowed to $2.4 million from $10.4 million; non-GAAP diluted EPS was $0.13 versus $0.06 a year earlier.
Full-year 2026 net revenue guidance raised to $1.456 billion to $1.486 billion from $1.40 billion to $1.47 billion.
Fourth-quarter 2026 guidance: net revenue of $420 million to $450 million and adjusted EBITDA of $38 million to $42 million.
Corsair Gaming director Sarah Kim notified the board on October 7, 2026 that she will resign effective December 31, 2026, citing other professional commitments. The filing says her departure was not due to any disagreement with the company on operations, policies or practices.
Sarah Kim notified the board on October 7, 2026 of her decision to resign.
Resignation is effective December 31, 2026.
Kim served on the board for nearly five years, including on the Compensation Committee.
The filing cites other professional commitments and states no disagreement with the company.
Corsair reported second quarter 2026 net income of $9.1 million, compared with a net loss of $20.3 million a year earlier, and net revenue of $314.3 million, down 2% year over year. The results include a benefit of about $15.6 million from refunds of tariffs paid under the International Emergency Economic Powers Act, and the company raised its full-year 2026 adjusted EBITDA outlook, with the assumed midpoint up about $19 million from prior guidance.
Net income of $9.1 million versus a net loss of $20.3 million a year earlier; GAAP diluted EPS of $0.06 versus a loss of $(0.16), including the tariff refund benefit of about $15.6 million to gross profit
Net revenue of $314.3 million, down 2% year over year; gross margin of 33.2%, a company record
Full-year 2026 guidance: net revenue of $1.40 billion to $1.47 billion and adjusted EBITDA of $121 million to $131 million, versus prior adjusted EBITDA guidance of $100 million to $115 million
Third-quarter 2026 guidance: net revenue of $320 million to $350 million and adjusted EBITDA of $18 million to $21 million
Corsair Gaming reported first quarter 2026 results for the period ended March 31, 2026. Net income was $13.1 million, compared with a net loss of $10.3 million a year earlier, and adjusted EBITDA rose 58% to $35.8 million, but revenue of $354.5 million was below the $369.8 million reported in the first quarter of 2025. The company also guided second quarter revenue to $295 million to $320 million and kept its full-year guidance unchanged.
Net revenue was $354.5 million versus $369.8 million in Q1 2025; Gaming Components and Systems revenue fell to $231.2 million from $257.8 million.
GAAP diluted EPS was $0.11 versus a loss of $0.10 a year earlier; non-GAAP diluted EPS was $0.27.
Q2 2026 guidance calls for net revenue of $295 million to $320 million and adjusted EBITDA of $12.5 million to $15.5 million; full-year 2026 guidance is unchanged.
Corsair Gaming director Diana Bell notified the company on March 5, 2026 that she will not stand for reelection at the 2026 annual meeting of stockholders. She will remain on the board and its audit committee until her current term ends at that meeting, and the company said the decision was not the result of a disagreement.
Notice given to the company on Thursday, March 5, 2026
Diana Bell's board and audit committee service continues until the 2026 Annual Meeting
The filing states the decision was not due to a disagreement with the company
Corsair reported fiscal fourth-quarter and full-year 2025 results, with full-year revenue up 12% to $1,472.5 million and GAAP net loss per share narrowing to ($0.12) from ($0.95). The company also announced its first stock repurchase authorization, up to $50 million, and guidance for 2026 that calls for revenue down about 5% at the midpoint, though adjusted EBITDA is expected to grow.
FY25 adjusted EBITDA rose 84% to $100.6 million, above the high end of guidance; Q4 2025 adjusted EBITDA rose 62% to $53.6 million.
Q4 2025 revenue rose 6% to $436.9 million; diluted GAAP EPS was $0.22 versus $0.01 a year earlier.
2026 guidance: net revenue $1.33 billion to $1.47 billion; adjusted EBITDA $100 million to $115 million; non-GAAP EPS $0.58 to $0.74.
The Board authorized repurchases of up to $50 million of common stock, effective immediately with no expiration date.
Corsair Gaming said Gordon Mattingly, former CFO of Universal Audio, will become Chief Financial Officer effective December 2, 2025, succeeding Michael G. Potter, who will leave the company effective December 31, 2025. Potter will serve as a senior advisor during the transition and then provide consulting services through March 31, 2026. A CFO change is a significant leadership transition, and the filing also sets out pay and severance terms for both executives.
Gordon Mattingly appointed CFO effective December 2, 2025, with a base salary of $525,000 and a target bonus of 70% of salary.
Michael G. Potter resigns as CFO effective December 2, 2025 and departs December 31, 2025.
Potter's consulting period runs January 1, 2026 through March 31, 2026, with accelerated vesting of certain equity awards on March 31, 2026 if conditions are met.
Mattingly's one-time initial equity awards include $1,000,000 each in RSUs, PSUs and options, subject to Compensation Committee approval.
Corsair Gaming reported third-quarter 2025 revenue of $345.8 million, up 14% from a year earlier, and a GAAP net loss of $0.09 per share, compared with a $0.56 loss in the prior-year quarter. The company also updated its full-year 2025 outlook, projecting net revenue of $1.425 billion to $1.475 billion and adjusted EBITDA of $85 million to $90 million, but the filing does not state the prior guidance for comparison.
Q3 2025 net revenue was $345.8 million, up 14% from $304.2 million in Q3 2024.
GAAP net loss per diluted share was $(0.09) versus $(0.56); non-GAAP diluted EPS was $0.06 versus $(0.29).
Adjusted EBITDA was $16.2 million, up 236% from $4.8 million in Q3 2024.
Full-year 2025 outlook: net revenue of $1.425 billion to $1.475 billion; adjusted EBITDA of $85 million to $90 million.
Corsair reported results for the quarter ended June 30, 2025, with revenue up 23% to $320 million and gross profit up 36% to $85.9 million from a year earlier. GAAP net loss per share narrowed to $(0.16) from $(0.28), and adjusted EBITDA was $8.1 million compared with a loss of $1.2 million in the prior-year quarter. The company reaffirmed its full-year 2025 net revenue outlook of $1.4 billion to $1.6 billion but said it will provide an updated adjusted operating income and adjusted EBITDA outlook later this year, depending on tariff developments.
Q2 2025 net revenue was $320 million, up 23% from $261 million in Q2 2024.
Q2 2025 GAAP net loss per diluted share was $(0.16), compared with $(0.28) in Q2 2024.
Adjusted EBITDA was $8.1 million, compared with a loss of $1.2 million a year earlier.
Full-year 2025 net revenue outlook of $1.4 billion to $1.6 billion was reaffirmed; updated adjusted operating income and EBITDA guidance is expected later this year.
On June 30, 2025, Corsair Gaming and certain U.S. subsidiaries entered into an Amended and Restated Credit Agreement with Bank of America, N.A. as administrative agent, providing $225.0 million in total commitments. The new agreement replaces the company's prior senior credit facilities dated September 3, 2021, and is secured by substantially all assets of the company and guarantor subsidiaries.
Total commitments of $225.0 million: a $100.0 million five-year revolving facility and a $125.0 million five-year term loan, both maturing June 30, 2030
Additional incremental facilities of up to $125.0 million are permitted, subject to conditions
Term SOFR loans priced at 1.50% to 2.50% above SOFR; base rate loans at 0.50% to 1.50% above base rate, both based on total net leverage ratio
Covenants limit additional debt, liens, asset sales, investments, dividends and share repurchases, and mergers; a maximum total net leverage ratio and minimum interest coverage ratio apply
Corsair reported first-quarter 2025 net revenue of $369.8 million, up from $337.3 million a year earlier, and a net loss attributable to common shareholders of $10.1 million, or $0.10 per diluted share, compared with a loss of $0.12 per share a year earlier. The company did not reaffirm its full-year 2025 guidance because of uncertainty from newly announced tariffs, though it said it remains on track to meet the February 12, 2025 guidance if current conditions hold.
Net revenue was $369.8 million versus $337.3 million in Q1 2024; Gaming Components and Systems segment revenue was $257.8 million.
Adjusted EBITDA was $22.6 million versus $18.0 million; total gross margin was 27.7% versus 25.7%.
Full-year 2025 guidance was not reaffirmed; Corsair intends to provide an updated outlook later this year.
Cash and restricted cash was $102.5 million as of March 31, 2025.
Corsair Gaming said CEO Andy Paul will retire from the CEO role and board effective July 1, 2025, and the board appointed President and COO Thi La as CEO effective the same date. The filing does not report any financial results or guidance changes tied to the transition, so the change is a leadership transition rather than a change in reported performance.
Andy Paul notified the company of his retirement on February 10, 2025; he will serve as CEO until June 30, 2025 under a Transition Agreement
Thi La, currently President and COO, was appointed CEO on February 11, 2025, effective July 1, 2025, on a three-year employment term at an annual base salary of $800,000
La's target annual bonus is 120% of base salary, and the company intends to grant equity with an aggregate target value of $5 million, subject to board approval
If Paul stays through June 30, 2025 and signs a release, his stock options and RSUs fully vest and his option exercise period extends 24 months
Corsair reported fourth-quarter and full-year 2024 results. Full-year net revenue fell to $1.3 billion from $1.5 billion in 2023, and the company posted a net loss attributable to common shareholders of $99.2 million, compared with net income of $3.2 million a year earlier. The company also gave 2025 guidance of $1.4 billion to $1.6 billion in net revenue and $80 million to $100 million in adjusted EBITDA, though it says these are estimates, not guarantees.
Q4 2024 net revenue was $413.6 million vs. $417.3 million in Q4 2023; Q4 net income was $1.3 million, or $0.01 per diluted share, vs. $0.06.
FY2024 net loss attributable to common shareholders was $99.2 million, or $0.95 per diluted share, vs. net income of $3.2 million in 2023.
FY2024 adjusted EBITDA was $54.7 million vs. $95.1 million in 2023.
2025 outlook: net revenue of $1.4 billion to $1.6 billion and adjusted EBITDA of $80 million to $100 million.
Corsair reported third-quarter 2024 net revenue of $304.2 million, down 16.2% from $363.2 million a year earlier, and a net loss attributable to common shareholders of $58.4 million, or $0.56 per diluted share, including a $32.5 million non-cash valuation allowance charge on deferred tax assets. The company lowered its full-year 2024 adjusted EBITDA outlook to $40 million to $55 million from $60 million to $75 million, while reiterating its revenue expectation of $1.25 billion to $1.35 billion.
Net revenue was $304.2 million vs. $363.2 million a year earlier; Gaming Components and Systems fell to $202.2 million from $272.8 million, while Gamer and Creator Peripherals rose to $102.0 million from $90.4 million.
Adjusted net loss was $30.3 million, or $0.29 per diluted share, vs. adjusted net income of $13.4 million, or $0.13 per diluted share, in Q3 2023.
Adjusted EBITDA was $4.8 million vs. $23.0 million in Q3 2023.
Adjusted operating income outlook for 2024 is $28 million to $43 million, down from $48 million to $63 million; adjusted EBITDA outlook is $40 million to $55 million, down from $60 million to $75 million.
Corsair Gaming reported second-quarter 2024 net revenue of $261.3 million, down 19.7% from $325.4 million a year earlier, and a net loss of $29.6 million, or $0.28 per diluted share, compared with net income of $0.01 per diluted share in the prior-year quarter. The company also set a full-year 2024 outlook of $1.25 billion to $1.35 billion in net revenue and $60 million to $75 million in adjusted EBITDA, which shareholders will weigh against the weaker quarter.
Q2 2024 net revenue was $261.3 million, down 19.7% year over year; Gaming Components and Systems fell to $167.1 million from $246.7 million, while Gamer and Creator Peripherals rose to $94.2 million from $78.8 million.
Q2 2024 adjusted EBITDA was a loss of $1.2 million, compared with adjusted EBITDA of $17.8 million in Q2 2023.
Full-year 2024 outlook: net revenue of $1.25 billion to $1.35 billion, adjusted operating income of $48 million to $63 million, and adjusted EBITDA of $60 million to $75 million.
In July 2024 the company reduced approximately 100 employees as part of cost savings.
Corsair Gaming said preliminary unaudited second-quarter 2024 revenue was approximately $261 million and that results in its Gaming Components and Systems segment were disappointing for revenue and margins. The company said its Gamer and Creator Peripherals segment grew 20% year over year, but it did not update its financial outlook and will report full results on August 1, 2024.
Preliminary unaudited revenue for the quarter ended June 30, 2024 is approximately $261 million.
CEO Andy Paul said Gaming Components and Systems results were disappointing for revenue and margins, with recovery expected in the second half of 2024 and 2025.
Gamer and Creator Peripherals segment revenue grew 20% year over year, the third consecutive quarter of growth.
Full second-quarter results and outlook will be released after the Nasdaq close on August 1, 2024.
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